Site Stuff

-News-

-Links-
-Awards-
-E-mail Me-
Game Cube

-Game Previews-

-System Pictures-
-FAQ-
-Accessories-
-Size Comparison-
-Specifications-
-Comparing Chart-
Game Boy Advance
-Info and Pictures-
-FAQ-
-Game Previews-
-Comparing Chart-
Search the Site


Affiliates

Top Affiliates

GameCube World

GameCube Central

Deku Castle

Rare Extreme

Web SixtyFour

NGN Online

Nintendo Millennium

 

Normal Affiliates

N64 Box

N64 Undergrnd. HQ

Kyles N64

CubeZone

N64 Extreme

Project N Home

Nintendo News

The GameCube

NGC World

Beattie Bulletin

The GameCube UK

CubedWorld

GameCube Centre

 

Become an Affiliate

 

Zelda

3rd October

Screenshot:

 

Ganondorf knocked Link down with a fierce kick to his shield signifying the return of the eternal Hyrulian battle. We were shown what we already knew – Zelda was back, but this time it looked too good to be true. This game has to have the greatest graphics I've ever seen! And was was just a demo of what's to come!

What we know it has:
Huge lifelike worlds
Fully animated facial expressions
Cinematic cut-scenes
Fully orchestrated soundtrack

 

Gee, there's a lot of fully things here, so we can expect only the best when the real thing is displayed.

This entire review will be based on a brief demo. The demo itself showcased one of the most enjoyable parts of any Zelda games – the final battle. Of course, Nintendo would never actually show the final battle scene so we know this isn't the real thing, merely a demo. However, there are a few things to be gleaned from the demo such as what the general mood, environments, and characters will be like.

Nintendo has fully transformed Link into one of the coolest characters yet to be seen in a 3-D game. No one can argue that this elfish boy has more passion and determination in his look than most do in their actions. Nintendo might have you believe that these characters were merely made for the demonstration, but the Link featured here is a fully decked character model equipped with a bump-mapped sword and shield. There's far too much detail to believe that Nintendo would scrap the models and make new ones. So, we think it's safe to say the new Link will look a lot like this. Overall, we're very happy with his new immaculate hero look.

 The ancient nemesis has returned in Ganondorf form yet again. Again, there's no guarantee that Ganondorf will actually make it into the next instalment of Zelda, but there's just so much detail in the character model we find it hard to fathom it could be any other way. You'll notice that Ganondorf's sword is also bump-mapped so it actually appears battle-worn and chipped on the edges; when coupled with the lighting effects it produces some of the best eye-candy ever seen in real-time. Also to note is that Ganondorf has had a slight makeover so he doesn't look like so much the hobgoblin that he did before. His face was just a horrible sight to see on the N64. Not on Gamecube, though, for his face represents the pure evil within. Say hello to the new King of Gerudo Thieves.

Now that we've established what the characters might look like we can deeper explore the subtleties of the demonstration. The scene begins as Ganondorf tries to kick Link in the chest, but Link blocks the giant's foot with his shield and is knocked back. After that Link is not easily fended off again, and we also see the return of his spin attack. The one thing that this demo really shows off is Gamecube's awesome lighting effects. If you watch the demo slowly you'll see that not only is there a ton of light sources, but the models are also feature specular lighting. Even when Link rotates his sword in the middle of the demo we see red and orange reflections from sources across the room. To top it all off, the animation in this sequence is extremely fluid. The moves were also likely not motion captured, so this is a perfect example of just how much Gamecube can do. Granted what we see is a cut-scene, but we've seen that Nintendo always takes a lot of care to fluidly animate its characters. Even by comparison Mario (64) moved very fluidly. These are all things we can expect in the final version, and probably something even more brilliant.

Looking to the future
We have no doubt in our minds that The Legend of Zelda on Gamecube will deliver in a big way. The Ocarina of Time revolutionized industry's perception of how well a world could be accurately 3-D. The control, the camera, and real-time cut-scenes made The Ocarina of Time one of the top-rated games in the history of videogames. Nintendo now has access to a console with extremely powerful capabilities. Nintendo is free to orchestrate a soundtrack, create huge environments that span as far as the eye can see, and incorporate many subtle touches. The designers at Nintendo can let their imaginations run wild with no limits. Expect the day/night sequences to return in full glory, temples and mountains reaching into the sky, and lifelike towns. We're not sure how much Nintendo will add in this game, but what we are sure of is that this game will not disappoint. We leave you with the thought of saddling up on a beautifully rendered horse and riding into the Hyrulian sunset as wind gently blows through the horse's mane. We can only hope to see such brilliant visuals at E3 2001.

Info

 Origin:
Japan
Genre:
Adventure
 Developer:
 Nintendo
 Publisher:
Nintondo
Release Date:
 TBA

 Number of Players:
 1 (as far as 

we know)

 

Movies:

Spaceworld 2000: Demo (3300K MPEG file) - Download

Screenshots:

Note: these will get better quality as the game is further developed

Link close up XL

Link drops his sword XL

Locked in Battle S

Big locked in battle XL

Gannon up close S

Big Explosion S

Gannon Charges Link S

Link Gets up S

Gannon sends Link flying S

Gannondorf beckons for link to come over S

Link Jumps and Gannon blocks S

Overall view S

Link and his shield S

Gannon twists his sword around S

A bright light in the conflict! S

 

S = Small Picture (about 400x300)

L = Large Picture (about 500x350)

XL = Extra Large Picture (about 600x400)

 

Note: Click "BACK" in your browser to return here

 

 

GCG Mail

Your own free E-mail- yourname @gcgalaxy.com

Email Login

Password
New Users Sign Up!

Pic of the Moment

(click above for larger pic)

Vote For the Site

Vote for Game Cube Galaxy here:

Newsletter

 Join the GCG mailing list to receive the newsletter:

Powered by ListBot

 

Gaming Central Topsites

Add Me!

All content on this site is:

Copyright 2000 © Joseph Clifford

All Rights reserved.

 

Content may be used if a link from your product/internet site is provided to Game Cube Galaxy and if used for large or commercial production, please ask for permission by E-mailing the webmaster on the menu.