Zelda
3rd
October
Screenshot:

Ganondorf
knocked Link down with a fierce kick to his shield signifying the return
of the eternal Hyrulian battle. We were shown what we already knew –
Zelda was back, but this time it looked too good to be true. This game
has to have the greatest graphics I've ever seen! And was was just a
demo of what's to come!
This entire review will be based on a brief demo. The demo
itself showcased one of the most enjoyable parts of any Zelda games –
the final battle. Of course, Nintendo would never actually show the final
battle scene so we know this isn't the real thing, merely a demo. However,
there are a few things to be gleaned from the demo such as what the
general mood, environments, and characters will be like.
Nintendo has fully transformed Link into one of the coolest characters yet
to be seen in a 3-D game. No one can argue that this elfish boy has more
passion and determination in his look than most do in their actions.
Nintendo might have you believe that these characters were merely made for
the demonstration, but the Link featured here is a fully decked character
model equipped with a bump-mapped sword and shield. There's far too much
detail to believe that Nintendo would scrap the models and make new ones.
So, we think it's safe to say the new Link will look a lot like this.
Overall, we're very happy with his new immaculate hero look.
The ancient nemesis has returned in Ganondorf form
yet again. Again, there's no guarantee that Ganondorf will actually make
it into the next instalment of Zelda, but there's just so much detail in
the character model we find it hard to fathom it could be any other way.
You'll notice that Ganondorf's sword is also bump-mapped so it actually
appears battle-worn and chipped on the edges; when coupled with the
lighting effects it produces some of the best eye-candy ever seen in
real-time. Also to note is that Ganondorf has had a slight makeover so he
doesn't look like so much the hobgoblin that he did before. His face was
just a horrible sight to see on the N64. Not on Gamecube, though, for his
face represents the pure evil within. Say hello to the new King of Gerudo
Thieves.
Now that we've established what the characters might look
like we can deeper explore the subtleties of the demonstration. The scene
begins as Ganondorf tries to kick Link in the chest, but Link blocks the
giant's foot with his shield and is knocked back. After that Link is not
easily fended off again, and we also see the return of his spin attack.
The one thing that this demo really shows off is Gamecube's awesome
lighting effects. If you watch the demo slowly you'll see that not only is
there a ton of light sources, but the models are also feature specular
lighting. Even when Link rotates his sword in the middle of the demo we
see red and orange reflections from sources across the room. To top it all
off, the animation in this sequence is extremely fluid. The moves were
also likely not motion captured, so this is a perfect example of just how
much Gamecube can do. Granted what we see is a cut-scene, but we've seen
that Nintendo always takes a lot of care to fluidly animate its
characters. Even by comparison Mario (64) moved very fluidly. These are
all things we can expect in the final version, and probably something even
more brilliant.
Looking to the future
We have no doubt in our minds that The Legend of Zelda on Gamecube will
deliver in a big way. The Ocarina of Time revolutionized industry's
perception of how well a world could be accurately 3-D. The control, the
camera, and real-time cut-scenes made The Ocarina of Time one of the
top-rated games in the history of videogames. Nintendo now has access to a
console with extremely powerful capabilities. Nintendo is free to
orchestrate a soundtrack, create huge environments that span as far as the
eye can see, and incorporate many subtle touches. The designers at
Nintendo can let their imaginations run wild with no limits. Expect the
day/night sequences to return in full glory, temples and mountains
reaching into the sky, and lifelike towns. We're not sure how much
Nintendo will add in this game, but what we are sure of is that this game
will not disappoint. We leave you with the thought of saddling up on a
beautifully rendered horse and riding into the Hyrulian sunset as wind
gently blows through the horse's mane. We can only hope to see such
brilliant visuals at E3 2001.
Info
Origin:
Japan |
Genre:
Adventure |
Developer:
Nintendo |
Publisher:
Nintondo
|
Release
Date:
TBA |
Number
of Players:
1 (as far as
we know)
|
Movies:
Spaceworld
2000: Demo (3300K MPEG file) - Download
Screenshots:
Note:
these will get better quality as the game is further developed
Link
close up XL
Link
drops his sword XL
Locked
in Battle S
Big
locked in battle XL
Gannon
up close S
Big
Explosion S
Gannon
Charges Link S
Link
Gets up S
Gannon
sends Link flying S
Gannondorf
beckons for link to come over S
Link
Jumps and Gannon blocks S
Overall
view S
Link
and his shield S
Gannon
twists his sword around S
A
bright light in the conflict! S
S
= Small Picture (about 400x300)
L
= Large Picture (about 500x350)
XL
= Extra Large Picture (about 600x400)
Note:
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