Too
Human
4th
October
Screenshot:

Well over two years ago, up-and-coming developer Silicon
Knights began work on perhaps one of the most ambitious Sony
PlayStation games of all time: Too Human. Little information was
ever released about the game, but it was already being compared
graphically to Final Fantasy VIII as a visual powerhouse. It was
quickly becoming apparent that the folks at Silicon Knights are very
talented indeed. Their PSX programming was said to push the system to
its extreme limits and back, with a graphics engine that had a virtually
fogless draw-distance. The game was scheduled to hit the PlayStation as
a four-disc package, and publisher EA/MGM was said to be signed-up for
the distribution.
But then in May of this year, IGN64 reported
that the big Nintendo had scooped up the talented company and brought
them on board as an exclusive Nintendo second-party
developer. And thus many PlayStation fans cried out in anguish as this
much anticipated title slipped through their fingers and onto a Nintendo
system instead.
Many doubted that the title would appear on the N64, with their
forthcoming Eternal
Darkness already scheduled for release before the end of the year.
Silicon Knights' president Denis Dyack also admitted that
"historically, we have never, ever not completed a game or
project," and "I believe that the Dolphin platform will
dominate the next generation of console systems - hands down...it's
turned out to be one of the best pieces of technology and gaming
machines that I've ever seen." These comments were definite
indications that the project was indeed still alive within the company.
Sure enough, just over a month ago at the 2000 Spaceworld Show in
Tokyo, Japan, we saw our first glimpse of what is sure to be one of the
most anticipated and drooled over Gamecube games to hit the system.
Silicon Knights presented pre-rendered clips of the game as a demo video
that ran on the show floor -- with tight security and sealed lips
looming nearby.
What we know...
If the title stays true to the two-plus years of development time spent
on the PlayStation, then we can look for one hell of a plot-driven,
action-packed cyber adventure when it hits the mighty Gamecube. The
setting calls for a future where humans are no longer the simple,
organic beings we once were. Now apparently all life has evolved into
some form of cybernetic crossbreed of robot and man. If you'll notice in
the images of the demo video below, a sort of technological birth was
demonstrated where a being is generated in a pool of liquid -- first
bone structure, then flesh, and finally full clothing and armor. The
early version of the game was designed to allow players to customize
their body parts with various mechanical upgrades, allowing for
specialized abilities such as faster player movement, additional
strength, stealth, and so on.
As far as style goes, think of it as a strange mix of part Blade
Runner and part Dune -- with just a flare of samurai and ancient
Japanese influences. What a sweet combination indeed. It is unclear if
the weaponry in the game will be highly technical ammunition or simple
swordsmanship, but either way you simply can't loose -- this game is
guaranteed to blow you away with intense action and a gripping storyline
to pull you through it all. As mentioned, it was originally designed as
a four-disc game for the CD format, so you can expect roughly the same
80+ hours of gameplay from this new and improved version. It is still
unclear if that means more than one Gamecube disc will be necessary, but
don't be surprised if Silicon Knights manages to ship it all on one
mini-DVD.
What we can expect...
At this point, all we can say is that GCG is highly anticipating
this title as one of the downright fiercest offerings to hit the
Gamecube within coming years. Considering that the game has literally
been in development since early 1998, developer Silicon Knights should
be ready to deliver to fans what they've been promising all this time --
intense and stylish fun. Continue to check back as we will be bringing
you the latest breaking information and updates on the progress of Too
Human in the not too distant future.
Info
Origin:
Canada |
Genre:
Action |
Developer:
Silicon Knights |
Publisher:
Nintendo |
Release
Date:
TBA |
Number
of Players:
TBA |
Screenshots:
Note:
these will get better quality as the game is further developed
A
robotic Limb Underwater XL
A
real arm underwater XL
A
real bone underwater XL
Something??
Underwater XL
A
man sitting at some controls XL
A
man underwater XL
S
= Small Picture (about 400x300)
L
= Large Picture (about 500x350)
XL
= Extra Large Picture (about 600x400)
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