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Too Human

4th October

Screenshot:

 

Well over two years ago, up-and-coming developer Silicon Knights began work on perhaps one of the most ambitious Sony PlayStation games of all time: Too Human. Little information was ever released about the game, but it was already being compared graphically to Final Fantasy VIII as a visual powerhouse. It was quickly becoming apparent that the folks at Silicon Knights are very talented indeed. Their PSX programming was said to push the system to its extreme limits and back, with a graphics engine that had a virtually fogless draw-distance. The game was scheduled to hit the PlayStation as a four-disc package, and publisher EA/MGM was said to be signed-up for the distribution.

But then in May of this year, IGN64 reported that the big Nintendo had scooped up the talented company and brought them on board as an exclusive Nintendo second-party developer. And thus many PlayStation fans cried out in anguish as this much anticipated title slipped through their fingers and onto a Nintendo system instead.

Many doubted that the title would appear on the N64, with their forthcoming Eternal Darkness already scheduled for release before the end of the year. Silicon Knights' president Denis Dyack also admitted that "historically, we have never, ever not completed a game or project," and "I believe that the Dolphin platform will dominate the next generation of console systems - hands down...it's turned out to be one of the best pieces of technology and gaming machines that I've ever seen." These comments were definite indications that the project was indeed still alive within the company.

Sure enough, just over a month ago at the 2000 Spaceworld Show in Tokyo, Japan, we saw our first glimpse of what is sure to be one of the most anticipated and drooled over Gamecube games to hit the system. Silicon Knights presented pre-rendered clips of the game as a demo video that ran on the show floor -- with tight security and sealed lips looming nearby.

Features
Dark, moody, cinematic action
Immerse, plot-driven gameplay
Beautiful character models and animations
80+ hours in length

A robotic limb.....just one of the many cyber-things we expect to see in the upcoming GC game.

What we know...
If the title stays true to the two-plus years of development time spent on the PlayStation, then we can look for one hell of a plot-driven, action-packed cyber adventure when it hits the mighty Gamecube. The setting calls for a future where humans are no longer the simple, organic beings we once were. Now apparently all life has evolved into some form of cybernetic crossbreed of robot and man. If you'll notice in the images of the demo video below, a sort of technological birth was demonstrated where a being is generated in a pool of liquid -- first bone structure, then flesh, and finally full clothing and armor. The early version of the game was designed to allow players to customize their body parts with various mechanical upgrades, allowing for specialized abilities such as faster player movement, additional strength, stealth, and so on.

As far as style goes, think of it as a strange mix of part Blade Runner and part Dune -- with just a flare of samurai and ancient Japanese influences. What a sweet combination indeed. It is unclear if the weaponry in the game will be highly technical ammunition or simple swordsmanship, but either way you simply can't loose -- this game is guaranteed to blow you away with intense action and a gripping storyline to pull you through it all. As mentioned, it was originally designed as a four-disc game for the CD format, so you can expect roughly the same 80+ hours of gameplay from this new and improved version. It is still unclear if that means more than one Gamecube disc will be necessary, but don't be surprised if Silicon Knights manages to ship it all on one mini-DVD.

What we can expect...
At this point, all we can say is that GCG is highly anticipating this title as one of the downright fiercest offerings to hit the Gamecube within coming years. Considering that the game has literally been in development since early 1998, developer Silicon Knights should be ready to deliver to fans what they've been promising all this time -- intense and stylish fun. Continue to check back as we will be bringing you the latest breaking information and updates on the progress of Too Human in the not too distant future.

Info

 Origin:
Canada
Genre:
Action
 Developer:
Silicon Knights 
 Publisher:
Nintendo
Release Date:
TBA

 Number of Players:
TBA

Screenshots:

Note: these will get better quality as the game is further developed

A robotic Limb Underwater XL

A real arm underwater XL

A real bone underwater XL

Something?? Underwater XL

A man sitting at some controls XL

A man underwater XL

 

S = Small Picture (about 400x300)

L = Large Picture (about 500x350)

XL = Extra Large Picture (about 600x400)

 

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